
Gamescom and Devcom: Rising Stars in the Gaming World
Introduction
Gamescom and its sister event Devcom have emerged as leading trade shows in the gaming industry. With E3, the once-dominant expo, canceling its event this year, Gamescom and Devcom are poised to shine even brighter. This report delves into the growth and highlights of Gamescom and Devcom, as well as the key trends and topics that will dominate the conferences.
Gamescom: A Global Player
Gamescom, held annually in Cologne, Germany, has established itself as one of the largest trade shows in the world. In 2022, the event drew over 265,000 attendees and featured major companies like Microsoft and Nintendo. Gamescom has experienced considerable growth, attracting more exhibitors and tourists this year.
Devcom: The Business Side of Gaming
Devcom, the business-to-business event associated with Gamescom, has also experienced significant growth. Last year, the conference saw 3,500 game industry attendees, and ticket sales for this year are already 40% higher than the previous year. Devcom aims to provide a safe and inclusive environment for participants, implementing enhanced safety measures such as a dedicated Awareness Team and free anti-spike kits.
Trends and Topics
AI is expected to be a hot topic at Gamescom and Devcom this year, with multiple sessions dedicated to the subject. Blockchain games, non-fungible tokens (NFTs), and the metaverse are also areas of interest among speakers and attendees. While AI may dominate the discussions, there are 14 industry tracks at the conferences, covering diverse topics such as mental health in games, audio, and career development.
The Importance of Networking
Networking remains a primary motivation for attendees, even surpassing the desire to listen to informative talks. Gamescom and Devcom provide valuable opportunities for industry professionals to make connections and forge partnerships.
Diversity and Inclusion
The organizers of Gamescom and Devcom prioritize diversity and inclusion. Approximately 40% of the speakers come from diverse backgrounds or are women, representing 31 countries. The conferences aim to give underrepresented voices a platform and support the growth of future industry leaders.
Conclusion
Gamescom and Devcom have emerged as prominent players in the global gaming industry, capitalizing on E3's absence this year. These events offer a platform for networking, discovering new trends, and discussing crucial topics in the gaming world. As the conferences continue to grow, they strive to create a safe, inclusive, and rewarding experience for all participants.
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